Sunday, 27 December 2015


I just started to work on this funny little guy in 3ds max. He's from Undertale, and he's a punny character. He kinda made me like one of the most hated font. Don't tell me I am the only one. The model is not finished, but I am working on it.

Sans the Skeleton

Tuesday, 24 November 2015

NES style game in Unity - Part 4 - Getting in shape!

NES style game in Unity.
Looks like an NES game, but it's made in Unity.
The character sprite is a modified sprite from Konami's Castlevania III - Dracula's Curse.
Progressing slowly but surely! I am getting more and more satisfied with the look of the game. It definitely looks like something from the NES era. Same resolution, same colour limitation. Same feel!

Saturday, 21 November 2015

NES style game in Unity - Part 3 - It's gonna take you back to the past...

Welcome back! It's about progress!
In the last few days I wrote many things about my game. Mostly plans. Description of different areas, what items you can get, what items you're supposed to use, what enemies you'll have to encounter. An other document is about the gameplay mechanisms, how the player should make progress, etc.
I finally created an actual screenshot of the current game. It's far from the final one.

Sunday, 15 November 2015

NES style game in Unity - Part 2 - Makes me vomit!

I made some progress with the NES style game. Nothing special... but it's enough to trigger the memories of NES... when games started to glitch, and looked like shit.

Saturday, 24 October 2015

NES style game in Unity - Part 1: Limitations everywhere!

Hello there!

It was a long time ago I made anything useful on this blog. Well, because I started to make a game, I feel I should share a few thoughts about it for You!

I was thinking about a platformer game a long time ago. Something that represents the good old days, the age of Nintendo Entertainment System.

Saturday, 20 June 2015

I want my Formula 1 back!

Oh, FIA, what have you done!

I am a fan of F1 since 1995. I enjoyed it as a child so much! The cars were fast, the noise was powerful, the races were exciting and sometimes very chaotic. The were racing in heavy rain, there were many unexpected things. The cars looked beast! The tracks were full of gravel. If someone made a mistake, that was the end! And that's how it should be.
Jean Alesi - Britain (1995) -

Safety's first!

Well, FIA (Federation Internationale de l'Automobile), wants some kind of safe Formula One. And I kinda agree with them. We don't want serious injuries and deaths! The car's safety increased by a lot, and it's true about the tracks too. But the tracks are just way too safe. And I don't mind randomly appearing cranes and other things.
Well, a few words about Bianchi's accident. Yeah, he was faster than he should be, but I'm sure, if the crane is not there, he wouldn't have suffered such an accident like that. It wasn't the track's mistake, it was a really unlucky accident. Keep fighting, Jules!!!
Now, back to the topic, the tracks are full of tarmac run-off areas. And for me, they ruin the races. If someone make a mistake, it should be punished. Punished by the track, by the physics, not by FIA. FIA is inconsistent, the real world physics aren't. Sometimes great racers made mistakes and it ended their races giving opportunity to win to someone else! I miss that!
I'm glad, car safety is improving, since it can save life. But there are things that way too much. And still, there can be very unfortunate, serious accidents. The only way to avoid is that to not race at all. I don't think there is a 100% fail-safe way for prevent accidents like Jules'.

Rain, rain, more rain!

Rain is coming! Way too much rain! RED FLAG! Again safety is first, but stupid rules are the cause of unsafe rainy races. Back then, it was allowed to change the car setup between qualification and race. It also gave an opportunity for worse teams. With a risky wet setup, it was possible to them to get points. Or even win races... if the weather was really rainy next day. Nowadays, there is not way for tactics. No risk, no chance.

Of course, it's actually not that bad, there are still rainy races, but in heavy rain it's always the exciting part that, will the race suspended or not.
Do you remember Markus Winkelhock at Nürburgring? It was fun! It was one of the many memorable rainy races. Too bad, he didn't win.

Rules are rules! But stupid ones...

Oh, FIA... why, why WHY?! First, the engines sound like shit. But I got used to it. Does the engine sound have anything with good races? NO. They're important, I love loud engines, but I am OK with that.
The actual rules are bad!


Drag Reduction System a.k.a. easy overtake device. When I saw it first time in DTM, I realised, it's not that bad! But in F1 it's ridiculous! Why? Because the rules are bad for DRS! If you are close the  other car, he's usually an easy prey! Even if the car is the same, it makes it relatively easy to overtake it. The other car of course can't use if for defense. Except if he's lucky and there is an other car in front of him within 1 second distance. Even if it's a car out of the current lap! It's a joke. But there is an other problem. Dirty air make staying behind the other car too long bad, because it causes turbulence, and the down force efficiency becomes lower. Why? Because the current aerodynamic properties of the cars have this side effect. How to solve the problem? More grip to the tyres, more mechanical grip, reduce the importance of aerodynamics.
How to solve the DRS problem? Get rid of it or change the rules.
  • A driver can use DRS in any of the straights in a race, but only 15 times in a race. He can use it for defense and attack too. No need to be close to the other driver. So it's possible to use it to achieve a better lap time to get closer to the others in case of a bigger disadvantage. DRS zones must be banned. Drivers should be able to use it anywhere.

Penalties and more penalties

Yo dawg! I heard you get penalty and even more penalties so you'll start from the previous Grand Prix location. Just look at poor Jenson and Fernando. Their car is a piece of crap and FIA just make it even worse. So it's not enough they are totally last because they had to change engine and other things, they get stop & go too! Why? Because FIA. That's why. One thing to note: current rules are to make weaker teams position even worse while teams with good car and engine have enough advantage already. It's like making poor people even poorer and make rich richer. Because that's how it works. And now, in F1 this is implemented for penalties! Yeaaaah!
It's not enough, that the V6T hybrid engines are still not perfected, but they can use only...FOUR! And if someone comes as a new engine manufacturer, they are fucked! There is no testing, there is nothing. If you ruined it, you are fucked even more than you deserved. Even Renault are in bad situation. Ridiculous! So what's F1 about? Competition? NO Racing? NO Drivers' skills? Errmmm Not really. So what? (cumulative) PENALTIES!

Don't cross the lines!

"Ooops, sorry, I just... I just crossed the line, my car just slided a little bit and... I couldn't..." PENALTY!!!

Yeah... leaving the track limits track can cause you some bad moment in the pit or somewhere else, because you get a penalty! Or your lap time will be invalidated. My idea: GRAVEL! Sounds familiar, isn't it! As I previously mentioned, track should penalise the drivers, not FIA, because FIA = Fuckin' Idiot's Association = Fuckin' Inconsistent Arbitraments

It's a joke. Because that can happen even accidentally. So why penalise the driver. Could the driver take the corner? Yes. So? I am OK with don't overtake outside the track limits, but sometimes it's even OK, if it's not on a totally safe tarmac, well he had the balls to overtake there, he didn't cause accident, it's fine! FIA, please, let them race! You too should have balls too! (or they don't have anymore).
Grosjean vs Massa.  I was so adrenaline pumped by this. It was beautiful! But the stewards thought it differently because rules are rules! But still, I think it was a nice move. And moves like these shouldn't be penalised. Grosjean made a risky move and it worked perfectly... until the stewards didn't penalise him. Shame on them. WE WANT REAL RACING!

My wheel just fell off, but it's not my mistake guys! I swear!

But it's your mistake, based on that you got the penalty! So... why penalise the driver when the team already ruined your race when you did... NOTHING? You lost a wheel, and the race. But it's not enough, your next race is already ruined, because you did nothing!
Well, if a team couldn't attach a wheel, that's coming with a penalty. A loose wheel nut and the driver get a 10 place grid penalty! It's outrageous! Why can't they penalise the team somehow? Because of the penalty, they won't make it slower to attach the wheel properly. They'll try to work as fast as possible. It can happen any time. Unfortunate, yeah. And that penalty won't help at all. Yes, it should be penalised, but don't penalise the driver because of that. Penalise the team.

There are so many things I could mention. Maybe later...


Just an idea: get rid of the radio communication and use it only in case of danger. F1 drivers are like puppets nowadays. They are on strings, engineers tell them what to do, where to do, how to do. Come on! Let them race! Leave them alone, they know what to do! If they have tyre problems, they need to feel it. If they feel it, they should tell the guys, "I want to change tyre now." It should be allowed, it's OK. But there are way too many informations the team tells the drivers.


Not Jenson. He's a great guy and he deserves a better car. I want to see him on the podium again! So... remove all the buttons, leave the brake balance changer, a button to request pit and a few ones to change LCD mode to see other things than lap times. That's it. F1 is way too complicated and it's not about racing, but moaning, whining, pushing buttons (I respect them to do this at 300+km/h), but come on, it's not racing! It's unnecessary!


Monday, 1 June 2015

Who the f*ck is Simon in Frictional Games' new horror game?

No, I am not talking about one of the Belmonts... I am talking about SOMA. Frictional Games' new, amazing looking, exciting survival horror game. A lengthy, high quality, great gameplay trailer just came out in the recent days. It has many informations, and even more questions!

Friday, 22 May 2015

The Clock Tower

Clock Tower a la Castlevania... medusa heads not included!

Early work in progress of Something that looks like the clock tower from Castlevania series. The Clock Tower levels were always a fun part of Castlevania games, especially the medusa heads, the dangerous gears, pits, harpies. It's all fun! But definitely, the best part is when you complete it and you are ready to kick Dracula's ass!

Castlevania - Clock Tower

Sunday, 17 May 2015

Thoughts on Castlevania...

A little background story

Castlevania, a franchise that I ignored for such a long time... the Angry Video Game Nerd was talking about it all the time. I watched his four parter Castlevania review, and I heard about it from friends and from many other sources. It was everywhere, yet, it didn't mean a thing for me...

Monday, 11 May 2015

Maldonado approves!

It had to be done... the unofficial Maldonado seal of approval! Some crashed in a race? Was it worthy enough to call it a badass move? Does Maldonado approve? Do you approve?
Feel free to use it on Maldonado accident images or something that's worthy this seal, but please give me credit.

Pastor Maldonado seal of approval
With white background

Maldonado Seal of Approval
Transparent PNG
The real deal! Sticker by WTF1

Saturday, 9 May 2015

Super Castlevania IV teszt

Super Castlevania IV - méltó a címéhez? Megérdemli a "super" jelzőt?

Figyelem, a teszt spoilert tartalmaz!

Super Castlevania IV
Simon Belmont első kalandja 1986-ban jelent meg 悪魔城ドラキュラ (Akumajō Dorakyura) néven a japán Famicom konzolra. Kevesebb, mint egy év múlva Amerikában is kiadták a játékot a már jól ismert Castlevania címmel. Nintendo Entertainment Systemre (NES) további két Castlevania játék jelent meg, majd eljött az idő a váltásra. Japánban 1990-ben, Amerikában 1991-ben megjelent az NES utódja, a Super NES, mely hatalmas előrelépés volt az elődhöz képest. Még ebben az évben kiadásra került a Super Castlevania IV (Akumajō Dorakyura címmel Japánban). Vajon a játék méltó a nevéhez? Méltó ahhoz, hogy a "super" szó szerepeljen a nevében?

Wednesday, 15 April 2015

Castlevania experience

Oh Castlevania... I heard a lot about you, and I ignored you for many many long years... I knew, that it's good, fun, legendary and difficult as hell. But I ignored it! Maybe I just wasn't in a Dracula mood. I don't know...

Castlevania Symphony of the Night title screen
And this is where my adventure began...

Monday, 6 April 2015

My Räikkönen model in Unity game engine (web player demo)

So I made some tweaks on the model, like I added alpha tested hair. It was easier than I thought. Also I removed the original hair and hand drawn the whole hair from scratch. Hair color and a few things are still not perfect, but it's a nice progress. How the model will look in Killing Floor with the new hair? I don't know, but I have a bad feeling about that. I mean the the lighting is not that good in Unreal Engine 2.5, so it makes me worry. The hair looks really bad in 3ds max too (with vertex lighting, and no ambient light but it's actually not that surprising).

 Kimi Räikkönen Unity showcase
Click on the picture to open the webplayer demo

Sunday, 5 April 2015

My first Killing Floor character: Kimi Räikkönen

Finally! Somehow I did it. Thanks for TWI Forum members for trying to help me out! So it works finally. It's still not finished completely, but it works with ServerPerks mutator. Fantastic!

Kimi Räikkönen - Killing Floor
Perk selection screen with my model
So finally, it looks like I can make custom character models for Killing Floor. I am planning to create three more characters then who knows, maybe even more.

What I would like to fix is the face itself, and the hair. Also there are seam problems yet to be fixed. I wish I could make normal map for the models, but Unreal Engine 2.5 doesn't support it. Perkele!
It looks way better in Unity game engine with custom normal map for cloth folds and other details. But I am OK with it. Maybe I'll bake the normal maps into the texture, so it won't look that flat.

There are "things" behind me and I don't give a shit...
It is / was a good little project to learn a few new things about Unreal Engine and modelling in general. There were things like UV unwrapping and skinning that I didn't really like to do, but it's actually easy and fun. I learnt new techniques that help to speed up the workflow by a lot. For example, I know, how to fix texture seam errors thanks to this amazing and simple tutorial.

I still need to improve, and I will!

Castlevania - Dracula X Chronicles teszt (PSP)

2007-ben PSP-re megjelent a Castlevania Dracula X Chronicles (későbbiekben csak DXC), mely az eredetileg csak Japánban kiadott Rondo of Blood 3D-s remake-je. (Később Virtual Console-on megjelent más területeken is, de az 1993-as kiadásakor csak Japánban volt elérhető.) Richter Belmont felveszi a harcot a sötét nagyúr Drakulával és társaival hogy megmentse barátnőjét Annette-et és végleg elpusztítsa Drakulát.

Thursday, 26 March 2015

My first Killing Floor character!

I am working on my first Killing Floor character. It's actually almost done. Model, texturing and skinning are all acceptable, but there are still things that I am not happy about. It's not easy to make a character based on not so good reference images, but I tried my best. He's somewhat recognizable. But I need to work more on both the textures and model.

OK, so my character is... *drumroll*

Kimi Räikkönen!

Character added by the modification of Braindead's Stig character mutator.

Wednesday, 4 March 2015

I love retro!

Ah, those good old days with the NES (more like chinese FamiClone)... Batman, Super Mario Bros., Battle City, Super Spy Hunter, Mission: Impossible... long list. I still go back in time to relive some of those awesome games. And I like doing pixel art... Well, I suck at it, but I try! So I always wanted to make my NES style game... And it's in progress.

Friday, 13 February 2015


It's friday... a regular friday... but looking at the calendar, it looks like it's not that regular, because it's... Friday the 13th! And for the occasion I am playing with the NES game with the same name based on the Friday the 13th franchise.

I had the game as a kid. I found it scary. I have never beaten this game. I didn't even beat Jason once. I had no idea, what to do. But I did my research. Also, since that, I tried the game several times on emulator. So I got more familiar with it.

It's a really bad game... hey, no, it's not! Actually it's a pretty good and complex game. It needs patience, some research and many trials and errors. But it's beatable and fun, if you know what to do.

Try #1


Last survivor: Debbie 

Try #2


Last survivor: Paul
I just gave up after many not mentioned try. I watched the first movie instead...

Retrying the game 1 month later...