Sunday, 29 November 2015

NES style game in Unity - Part 5 - What a horrible night to have an alternative night colour schemed tileset

Another very small update. Making experiments with NES colours for different effects. This time, I gave a try to day and night colour schemes.



A quick test of two different palettes for tilesets. Still not using the custom shader I wrote for this purpose. With the shader, it'll be possible to create day-night transitions within NES palette limitation.
NES style in Unity (Day)
A beautiful day!

NES style in Unity (Day)
And probably a horrible night...