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Sorry Luffy, but the One Piece is on another island! |
Showing posts with label F1. Show all posts
Showing posts with label F1. Show all posts
Sunday, 5 July 2015
Monday, 11 May 2015
Maldonado approves!
It had to be done... the unofficial Maldonado seal of approval! Some crashed in a race? Was it worthy enough to call it a badass move? Does Maldonado approve? Do you approve?
Feel free to use it on Maldonado accident images or something that's worthy this seal, but please give me credit.
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With white background |
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Transparent PNG |
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The real deal! Sticker by WTF1 |
Labels:
crash
,
Crashtor
,
F1
,
Mad Max
,
Pastor Maldonado
,
seal of approval
,
winner
,
wtf1
Monday, 11 August 2014
Back from holiday...
I am back from a great holiday, it's time to get back to work on the project... and some other things. But let's talk about the project only. I have a car, a track in progress and a playable private apk file with configurable touch and tilt controls.
What should I improve? Well, the physics are pretty simple now, I need to program the tyre physics into a way more realistic one. Well, by realistic I mean still arcade, but more believable. Once I made burnouts, but it was poorly programmed, I need to upgrade it. It'll be good on a mobile device. Tapping the accelerator will be a good way to keep the car stable without spinning out in a slow corner. Maybe I'll use animation curves for setting up the tyre friction for different situations. Also I am thinking to make an indicatior that shows how much the pedals are pressed over the touch area. So the player could "feel" the pedals more. Of course it would be optional, but a helpful thing.
Maybe I won't release more public webplayer demo, because the controls are not really good of keyboard. Or if I will, I have to program a better keyboard control with speed sensitive turning like rFactor has.
That's all for today, I am planning to make a great progress in the following week.
What should I improve? Well, the physics are pretty simple now, I need to program the tyre physics into a way more realistic one. Well, by realistic I mean still arcade, but more believable. Once I made burnouts, but it was poorly programmed, I need to upgrade it. It'll be good on a mobile device. Tapping the accelerator will be a good way to keep the car stable without spinning out in a slow corner. Maybe I'll use animation curves for setting up the tyre friction for different situations. Also I am thinking to make an indicatior that shows how much the pedals are pressed over the touch area. So the player could "feel" the pedals more. Of course it would be optional, but a helpful thing.
Maybe I won't release more public webplayer demo, because the controls are not really good of keyboard. Or if I will, I have to program a better keyboard control with speed sensitive turning like rFactor has.
That's all for today, I am planning to make a great progress in the following week.
Labels:
Android
,
controls
,
F1
,
indie game
,
touch controls
,
Unity 3D
Friday, 1 August 2014
Working on the background...
I don't usually share only one picture, but when I do, it shows some improvement in graphics.
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Hand-drawn background just made overall look better. |
Labels:
Android
,
cartoon
,
cel-shaded
,
F1
,
James Hunt
,
Niki Lauda
,
racing game
Monday, 21 July 2014
Low-poly tribune with fans
Tribune design for old school Formula 1 style racing game for Android. I overall, it currently has 6 textures including all ad boards and fans. Stairs are flat, and the whole object consists of 570 triangles. I made a low poly man character in 3ds max which is less than 500 triangles. I made different textures and poses for it, and rendered as texture. I'll make more with different cloth style also I'll need female fans too!
Sunday, 29 June 2014
Facebook - Racing game photo album
I made some little progress on the racing game project for Android. Here is the current screenshot album on Facebook. For more, please like my Facebook page!
Labels:
Android
,
anime
,
cartoon
,
cel shader
,
cel-shaded
,
F1
,
James Hunt
,
Motorsports
,
Racing
,
toon shader
,
Unity 3D
Friday, 7 March 2014
My first game!
Do you know Flappy Bird? Maybe you are one of the unlucky persons who knows that game. And guess what? I made a Flappy Bird clone. There are hundreds of them! And I made one too. The main character is an F1 driver who jumps out from his smoking car. Probably you know who I am talking about. That photo of him was a great target of Photoshoppers. And a good target of me to create a game of it.
It's not 100% finished, I need to fix some things, but it's working. Final version is coming soon! You can play it here: https://apps.facebook.com/flappymax/
Click on the image to start the game! |
It's not 100% finished, I need to fix some things, but it's working. Final version is coming soon! You can play it here: https://apps.facebook.com/flappymax/
Labels:
F1
,
Flappy Bird
,
game development
,
Max Chilton
,
Super M4X
,
unity
Sunday, 1 December 2013
Little progress... Tree and track design
I am getting on the right track with racing game development in Unity. I have a decent (but far from great) car physics for mobile, and now track design is getting better too. Also, I figured out, how should I make tree sprites quickly in high quality.
Crossed tree sprite in the background... well I won't leave it there it's too dangerous! |
Labels:
1976
,
Android
,
F1
,
racing game
,
rFactor
,
Track design
,
unity3d
Monday, 7 October 2013
My first artwork with a tablet PC...
Finally, I bought a Nexus 7-2, and I am very happy with it. I don't have a pen for it, but I made one. It's pretty horrible. But it works. Here is my first artwork I made with it. I cheated on the outlines, I used a background layer to draw on the top of it.
My picture is related to the famous 1976 Formula 1 World Championship, which is recreated in the movie RUSH. I never made any digital art, like this, but I'm happy with the result.
Tablet: Asus Nexus 7 2013
Stylus: Homemade from old pen, Q-tip, aluminum foil
Software: Autodesk Sketchbook Pro
Also on DeviantArt: http://ratmanxx.deviantart.com/art/James-Hunt-Mclaren-M23-1976-405740641
My picture is related to the famous 1976 Formula 1 World Championship, which is recreated in the movie RUSH. I never made any digital art, like this, but I'm happy with the result.
Tablet: Asus Nexus 7 2013
Stylus: Homemade from old pen, Q-tip, aluminum foil
Software: Autodesk Sketchbook Pro
Also on DeviantArt: http://ratmanxx.deviantart.com/art/James-Hunt-Mclaren-M23-1976-405740641
Labels:
1976
,
F1
,
James Hunt
,
McLaren M23
,
Niki Lauda
,
rivalry
,
Ron Howard
,
Rush
Sunday, 29 September 2013
Minecraft F1 cars
Labels:
F1
,
Infiniti Red Bull Racing
,
Lotus F1 Team
,
Minecraft
,
Scuderia Ferrari
Sunday, 3 February 2013
Leave him alone, he knows what to do!
I just had to do this with this image! I wish, it was real! But yet, only it's my Photoshop work. It was posted on several Facebook pages:
Kimi Räikkönen unofficial fan page
Labels:
F1
,
funny
,
Kimi
,
Kimi Räikkönen
,
leave me alone
,
Lotus E21
,
Lotus Renault GP
,
Photoshop
,
Räikkönen
Wednesday, 19 September 2012
Custom level for McPixel (Unfinished)
I'm an F1 fan, so I made a McPixel level inspired by F1. It focuses in Lotus Renault GP and Kimi Räikkönen. Simple, but fun. It is unfinished. Maybe I'll finish it. Maybe I'll send it to Sos Sosowski (creator of McPixel)
A little video, doesn't contain everything. It is a little bit cut.
A little video, doesn't contain everything. It is a little bit cut.
Labels:
F1
,
Formula 1
,
indie game
,
Kimi Räikkönen
,
Lotus Renault GP
,
McPixel
,
Sos
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