Showing posts with label unity3d. Show all posts
Showing posts with label unity3d. Show all posts

Tuesday, 11 March 2014

Racing game? It'll be done!

I started a racing game back then, but I didn't make any progress in the last months. It doesn't mean, I forgot about it or I gave it up! I was working on that Flappy Bird clone. Also I had problems with the car physics.

James Hunt McLaren M23
A pretty old screenshot...
Good news, I found a pretty good way to make the cars work with the wheel collider component of Unity. It will be a little bit arcade style, but also it'll be fun. And it will be pretty stable at high speeds too. Nothing to worry about!

James Hunt McLaren M23
...and a newer one.


Also I'll make the tracks low poly, but detailed. It'll work on PC and Android too. What I learnt from my Flappy Bird project is handling MySQL databases through Unity. I think it'll be a useful thing for online lap time comparison.

Wednesday, 15 January 2014

Sunday, 1 December 2013

Little progress... Tree and track design

I am getting on the right track with racing game development in Unity. I have a decent (but far from great) car physics for mobile, and now track design is getting better too. Also, I figured out, how should I make tree sprites quickly in high quality.

Unity 2D tree test
Crossed tree sprite in the background... well I won't leave it there it's too dangerous!

Monday, 18 March 2013

IMA FIRIN MAH LAZAR!!!

Well, this is it... some laser shooters... simple as hell. Made in Unity. They follow the target. They are burst firing. The script I wrote for this is very simple, and versatile.

Monday, 27 August 2012

Game plan is in my head...

Yay! Finally, I found out something! I got exact ideas for my game! I'm so happy with it!
Something about dreams...
Still so much to plan, and design. But it is more than nothing. I have at least one main character, one weapon,  many creepy enemies, lot of gameplay elements. I want to make this game a little bit weird and creepy. The main character won't be very strong. You'll need to play well to defeat the game. I promise you, it won't be easy! All the time you restart the game, it will be different. You will encounter the creatures of ??? and your ???. Can you survive?

Well, randomly generated levels will there be sure, but what else should you get? I have the exact style of graphics. It will have anime style characters, but it will be between realistic and cartoonish. There will be several rooms, and there will be so many different type of rooms. Different items will help you in your adventure. But be careful! Some of them will be dangerous for you! You'll learn slowly, what you can do and what you can't in ???.

It will be creepy... It will be dark... While you are sleeping...

Stay tuned for more...

Sunday, 19 August 2012

(Game Dev) Let's play with... lighting cookies?!

Let's play with... lighting cookies?!

I tried out lighting cookies in Unity. It look really well, I really like it. I borrowed one texture from the game Amnesia - The Dark Descent. It also uses lighting cookies for nice shadows casted by windows for example. Will I use this feature? Why not! It looks pretty good! If I'm right, lighting cookie is a free feature of Unity game engine (the real time shadows casted by the character is pro only feature).

More information about lighting cookies can be found here.
Unity 3D lighting cookie example
Looks pretty well, the window should be nice that casts that shadow... (note: there is no window there, sorry!)

Saturday, 18 August 2012

(Downloadable / Game Dev) Third person camera script

Third person camera script

Hello there!

A little progress... errmmm, well, honestly, I made a little progress today, I was writing a simple third person camera script with object avoidance. That script is damn simple. And for the first time I share something useful for you here... oh wait, I have a Road modeling tutorial too... well, nevermind!

So, here is the script. Instructions are weirdly written within the script.

DOWNLOAD

Thursday, 19 July 2012

Wednesday, 18 July 2012

(Game Dev) Doorway generator is almost done...

I'm back. Doorway generation is almost done. But I had some stupid mistakes in the code that I fixed. First of all, the generator made a mirrored dungeon. I was sure about that Unity's z-coordinates increases downwards, but it is exactly the opposite. (silly me) So when I was checking for the doors I was looking like a stupid, why I get those weird numbers.

Thursday, 12 July 2012

(Game Dev) Simple dungeon generator algorithm

I was thinking about creating a simple level generating algorithm, similar to what is made for The Binding of Isaac. If you are not familiar to The Binding of Isaac, the levels consists from rooms placed on a grid. There are different paths and special rooms. The level design is non-linear, so the main character can choose different paths to find the boss room, which is the end of the level.