Did you play Gran Turismo on PSP? If yes, you may know, that games uses a very simple,
efficient, and acceptable quality anti-aliasing method. What does it do
exactly? It moves the camera in every second frame one pixel right
and up. That's it!
Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts
Wednesday, 15 October 2014
Thursday, 21 August 2014
Double dilemma! Realism or fun? More details or simpler graphics?
As the title says. Double dilemma. What should I do? Make a game which is closer to realistic in term of physics or make it simpler but easier to play. Also what about the graphics? I tried out different approaches for making it nice and cartoonish, but which method is the best? Let's find it out!
Labels:
1976
,
arcade
,
cartoon
,
cel-shaded
,
cel-shading
,
Formula 1
,
Racing
,
realism
,
simulator
,
toon shader
,
Unity 3D
Sunday, 29 June 2014
Facebook - Racing game photo album
I made some little progress on the racing game project for Android. Here is the current screenshot album on Facebook. For more, please like my Facebook page!
Labels:
Android
,
anime
,
cartoon
,
cel shader
,
cel-shaded
,
F1
,
James Hunt
,
Motorsports
,
Racing
,
toon shader
,
Unity 3D
Monday, 16 December 2013
Game Development album #1
Labels:
game development
,
James Hunt
,
McLaren M23
,
Racing
,
unity
,
unity3d
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