Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts

Tuesday, 26 January 2016

NES style game in Unity - Part 8 - Storing the levels!

Hello and welcome to the 8th part of my thoughts on creating an NES style game with Unity!
I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest  idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
Castlevania intro nametable
Opening scene of Castlevania with the tile indexes in hexadecimal.
Original image source: http://www.dustmop.io/blog/wp-content/uploads/2015/04/castlevania-nt.png


Tuesday, 24 November 2015

NES style game in Unity - Part 4 - Getting in shape!

NES style game in Unity.
Looks like an NES game, but it's made in Unity.
The character sprite is a modified sprite from Konami's Castlevania III - Dracula's Curse.
Progressing slowly but surely! I am getting more and more satisfied with the look of the game. It definitely looks like something from the NES era. Same resolution, same colour limitation. Same feel!

Saturday, 24 October 2015

NES style game in Unity - Part 1: Limitations everywhere!

Hello there!

It was a long time ago I made anything useful on this blog. Well, because I started to make a game, I feel I should share a few thoughts about it for You!

I was thinking about a platformer game a long time ago. Something that represents the good old days, the age of Nintendo Entertainment System.

Friday, 7 March 2014

My first game!

Do you know Flappy Bird? Maybe you are one of the unlucky persons who knows that game. And guess what? I made a Flappy Bird clone. There are hundreds of them! And I made one too. The main character is an F1 driver who jumps out from his smoking car. Probably you know who I am talking about. That photo of him was a great target of Photoshoppers. And a good target of me to create a game of it.

Click on the image to start the game!

It's not 100% finished, I need to fix some things, but it's working. Final version is coming soon! You can play it here: https://apps.facebook.com/flappymax/


Monday, 18 March 2013

IMA FIRIN MAH LAZAR!!!

Well, this is it... some laser shooters... simple as hell. Made in Unity. They follow the target. They are burst firing. The script I wrote for this is very simple, and versatile.

Sunday, 2 December 2012

(Animáció) 3 szemű lény

Egy egyszerű animáció, amit a 3 szemű fura lényhez csináltam.
Használt programok: 3ds max 2009, Photoshop CS5. Megtekinthető lentebb, valamint DeviantArton.


Saturday, 1 December 2012

(Modell) - 3 szemű lény

Néhány munkám. Lesz neki helye remélhetőleg. Viszonylag rövid idő alatt kész lett. Hogy mi ez, nem tudom. Valami 3 szemű lény. Pixeles textúra stílus (64x64), készült 3ds max 2009 és Photoshop CS5 segítségével.

3 eyed creature 3ds max

Monday, 27 August 2012

Game plan is in my head...

Yay! Finally, I found out something! I got exact ideas for my game! I'm so happy with it!
Something about dreams...
Still so much to plan, and design. But it is more than nothing. I have at least one main character, one weapon,  many creepy enemies, lot of gameplay elements. I want to make this game a little bit weird and creepy. The main character won't be very strong. You'll need to play well to defeat the game. I promise you, it won't be easy! All the time you restart the game, it will be different. You will encounter the creatures of ??? and your ???. Can you survive?

Well, randomly generated levels will there be sure, but what else should you get? I have the exact style of graphics. It will have anime style characters, but it will be between realistic and cartoonish. There will be several rooms, and there will be so many different type of rooms. Different items will help you in your adventure. But be careful! Some of them will be dangerous for you! You'll learn slowly, what you can do and what you can't in ???.

It will be creepy... It will be dark... While you are sleeping...

Stay tuned for more...

Sunday, 19 August 2012

(Game Dev) Let's play with... lighting cookies?!

Let's play with... lighting cookies?!

I tried out lighting cookies in Unity. It look really well, I really like it. I borrowed one texture from the game Amnesia - The Dark Descent. It also uses lighting cookies for nice shadows casted by windows for example. Will I use this feature? Why not! It looks pretty good! If I'm right, lighting cookie is a free feature of Unity game engine (the real time shadows casted by the character is pro only feature).

More information about lighting cookies can be found here.
Unity 3D lighting cookie example
Looks pretty well, the window should be nice that casts that shadow... (note: there is no window there, sorry!)

Saturday, 18 August 2012

(Downloadable / Game Dev) Third person camera script

Third person camera script

Hello there!

A little progress... errmmm, well, honestly, I made a little progress today, I was writing a simple third person camera script with object avoidance. That script is damn simple. And for the first time I share something useful for you here... oh wait, I have a Road modeling tutorial too... well, nevermind!

So, here is the script. Instructions are weirdly written within the script.

DOWNLOAD

Tuesday, 7 August 2012

(Video) Megaman X engine give away

A good old Megaman X engine Game Maker project. I don't work on it anymore, it is obsolate, and I give it for free! You can get it from the link below the video, edit it as you want, but please mention my and Fox-NL's name if you use it! (Fox-NL made the basic platform engine called FoxEngine 2.3b)

Monday, 6 August 2012

(Game Dev / Video) Dungeon Generator V0.25

A video about the Dungeon Generator V0.25.
The previous post contains a download link to the compiled Unity3D project, so you can try it out!

Thursday, 26 July 2012

(Game Dev / Magyar) Egy magyar bejegyzés a játékomról

Üdv mindenkinek!

Nem szokásom, de most saját nyelvemen is írok a blogomra.
Ezt a blogot a játék fejlesztésnek szentelem. Tervben van egy saját játékom, illetve egy másik, amit csapatban készítek. A blog az előbbiről szól. Remélem, élvezni fogjátok, és amellett, hogy érdekes és hasznos információkat olvastok készülő projektemről, tanultok is belőle, hiszen lesznek olyan dolgok, melyekről részletesebben fogok írni.

Ezen felül érdemes elolvasni az eddig megírt angol bejegyzéseket és megnézni a hozzá tartozó képeket és videókat!

Monday, 23 July 2012

(Game Dev) Information about the project / Help needed!

I'm working on my project and on an other project too. I was thinking a lot about the character style of my "Random RPG" project. Yeah, this is the name, I use for it now, "Random RPG". Because lot of things will be random. Random levels, random enemy spawning, random items, random secrets,... Sounds cool!

Thursday, 19 July 2012

Wednesday, 18 July 2012

(Game Dev) Doorway generator is almost done...

I'm back. Doorway generation is almost done. But I had some stupid mistakes in the code that I fixed. First of all, the generator made a mirrored dungeon. I was sure about that Unity's z-coordinates increases downwards, but it is exactly the opposite. (silly me) So when I was checking for the doors I was looking like a stupid, why I get those weird numbers.