I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
| Opening scene of Castlevania with the tile indexes in hexadecimal. Original image source: http://www.dustmop.io/blog/wp-content/uploads/2015/04/castlevania-nt.png |

