My first post in August. It is worth to check! A little downloadable content included!!!
Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts
Sunday, 5 August 2012
(Downloadable) Dungeon Generator V0.25
Labels:
download
,
downloadable
,
dungeon
,
Edmund Mcmillen
,
free
,
game development
,
Isaac
,
ratmanxx
,
Zelda
Thursday, 19 July 2012
(Game Dev) Dungeon generator v0.2
The second version of the dungeon generator, this comes with correct doorway generator.
You can see the latest version here.
Labels:
3ds max
,
algorithm
,
dungeon
,
game development
,
programming
,
unity3d
Friday, 13 July 2012
(Game Dev) Dungeon generator in progress
The very first version of the dungeon generator:
New features coming soon!
Background loop is from: http://www.templateswise.com/Free_Music_Loops/detail/link-3.html
Thursday, 12 July 2012
(Game Dev) Simple dungeon generator algorithm
I was thinking about creating a simple level generating algorithm, similar to what is made for The Binding of Isaac. If you are not familiar to The Binding of Isaac, the levels consists from rooms placed on a grid. There are different paths and special rooms. The level design is non-linear, so the main character can choose different paths to find the boss room, which is the end of the level.
Labels:
algorithm
,
blog
,
dungeon
,
Edmund Mcmillen
,
game development
,
generator
,
Isaac
,
room
,
unity3d
,
Zelda
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