Showing posts with label algorithm. Show all posts
Showing posts with label algorithm. Show all posts

Monday, 23 July 2012

(Game Dev) Information about the project / Help needed!

I'm working on my project and on an other project too. I was thinking a lot about the character style of my "Random RPG" project. Yeah, this is the name, I use for it now, "Random RPG". Because lot of things will be random. Random levels, random enemy spawning, random items, random secrets,... Sounds cool!

Thursday, 19 July 2012

Wednesday, 18 July 2012

(Game Dev) Doorway generator is almost done...

I'm back. Doorway generation is almost done. But I had some stupid mistakes in the code that I fixed. First of all, the generator made a mirrored dungeon. I was sure about that Unity's z-coordinates increases downwards, but it is exactly the opposite. (silly me) So when I was checking for the doors I was looking like a stupid, why I get those weird numbers.

Thursday, 12 July 2012

(Game Dev) Simple dungeon generator algorithm

I was thinking about creating a simple level generating algorithm, similar to what is made for The Binding of Isaac. If you are not familiar to The Binding of Isaac, the levels consists from rooms placed on a grid. There are different paths and special rooms. The level design is non-linear, so the main character can choose different paths to find the boss room, which is the end of the level.