Showing posts with label Attribute Table. Show all posts
Showing posts with label Attribute Table. Show all posts

Tuesday, 26 January 2016

NES style game in Unity - Part 8 - Storing the levels!

Hello and welcome to the 8th part of my thoughts on creating an NES style game with Unity!
I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest  idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
Castlevania intro nametable
Opening scene of Castlevania with the tile indexes in hexadecimal.
Original image source: http://www.dustmop.io/blog/wp-content/uploads/2015/04/castlevania-nt.png