Showing posts with label 3d model. Show all posts
Showing posts with label 3d model. Show all posts

Monday, 6 April 2015

My Räikkönen model in Unity game engine (web player demo)

So I made some tweaks on the model, like I added alpha tested hair. It was easier than I thought. Also I removed the original hair and hand drawn the whole hair from scratch. Hair color and a few things are still not perfect, but it's a nice progress. How the model will look in Killing Floor with the new hair? I don't know, but I have a bad feeling about that. I mean the the lighting is not that good in Unreal Engine 2.5, so it makes me worry. The hair looks really bad in 3ds max too (with vertex lighting, and no ambient light but it's actually not that surprising).

 Kimi Räikkönen Unity showcase
Click on the picture to open the webplayer demo

Sunday, 2 December 2012

(Animáció) 3 szemű lény

Egy egyszerű animáció, amit a 3 szemű fura lényhez csináltam.
Használt programok: 3ds max 2009, Photoshop CS5. Megtekinthető lentebb, valamint DeviantArton.


Saturday, 1 December 2012

(Modell) - 3 szemű lény

Néhány munkám. Lesz neki helye remélhetőleg. Viszonylag rövid idő alatt kész lett. Hogy mi ez, nem tudom. Valami 3 szemű lény. Pixeles textúra stílus (64x64), készült 3ds max 2009 és Photoshop CS5 segítségével.

3 eyed creature 3ds max

Sunday, 12 August 2012

(Modeling / Images) Toguro 100% form from Yuu Yuu Hakusho

An other model to share. It is an older one. I made it in 3ds max, it is still not textured. I'm satisfied with this low-poly model.

Toguro 100% wireframed
Toguro 100% form from Yuu Yuu Hakusho. Character designed by Yoshihiro Togashi

The character is from the popular manga / anime Yuu Yuu Hakusho by Yoshihiro Togashi. Toguro is one of the villain of the show whose main ability is to manipulate his muscles. He has different forms from average human form to a huge, muscular monster. The model is based on his 100% form.