I was so bored, so I made this. An other quick Photoshop work.
Wednesday, 29 August 2012
(Photoshop) TARDIS parking table
Labels:
Doctor Who
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photo manipulation
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Photoshop
,
Smith
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TARDIS
,
Tennant
Tuesday, 28 August 2012
(Photoshop) TARDIS parking place
I was bored, I wasn't in a mood to create 3D models... So I was photo manipulating a little. Here is the parking place, only for the Doctor! The image was created in 10-15 minutes, searching for other images included. Nothing special, simple, basic stuff.
Silly old Doctor, you missed it! |
Labels:
BBC
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Dalek
,
Doctor Who
,
Eccleston
,
I was bored
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photo manipulation
,
Sci-Fi
,
Smith
,
TARDIS
,
Tennant
Location:
Magyarország
(Photoshop) The numbers...
An other of my old stuffs. I remember how proud was I when I finished this. It wasn't that hard. The funny part was, the image itself wasn't that high quality, so I needed to make the edited parts worse quality too.
I so love the TV series, so I decided to make something about it. It had great influence on me. I really loved Lost, but the ending was a little bit disappointing, because there were so many unanswered questions. I felt it a little bit unfinished. *sadface*
I captured the screenshot from a Hungarian TV channel with DVB-S device. Nothing special. Then I started to change the numbers to the proper ones. Here is the result. Unfortunately, I lost the PSD file *sadface #2*.
I so love the TV series, so I decided to make something about it. It had great influence on me. I really loved Lost, but the ending was a little bit disappointing, because there were so many unanswered questions. I felt it a little bit unfinished. *sadface*
(Video / Model) Hyuuga Hinata head
A 3D model I created 3 years ago in 3ds max, rendered with FinalToon renderer.
Monday, 27 August 2012
Game plan is in my head...
Yay! Finally, I found out something! I got exact ideas for my game! I'm so happy with it!
Something about dreams...
Still so much to plan, and design. But it is more than nothing. I have at least one main character, one weapon, many creepy enemies, lot of gameplay elements. I want to make this game a little bit weird and creepy. The main character won't be very strong. You'll need to play well to defeat the game. I promise you, it won't be easy! All the time you restart the game, it will be different. You will encounter the creatures of ??? and your ???. Can you survive?
Well, randomly generated levels will there be sure, but what else should you get? I have the exact style of graphics. It will have anime style characters, but it will be between realistic and cartoonish. There will be several rooms, and there will be so many different type of rooms. Different items will help you in your adventure. But be careful! Some of them will be dangerous for you! You'll learn slowly, what you can do and what you can't in ???.
It will be creepy... It will be dark... While you are sleeping...
Stay tuned for more...
Something about dreams...
Still so much to plan, and design. But it is more than nothing. I have at least one main character, one weapon, many creepy enemies, lot of gameplay elements. I want to make this game a little bit weird and creepy. The main character won't be very strong. You'll need to play well to defeat the game. I promise you, it won't be easy! All the time you restart the game, it will be different. You will encounter the creatures of ??? and your ???. Can you survive?
Well, randomly generated levels will there be sure, but what else should you get? I have the exact style of graphics. It will have anime style characters, but it will be between realistic and cartoonish. There will be several rooms, and there will be so many different type of rooms. Different items will help you in your adventure. But be careful! Some of them will be dangerous for you! You'll learn slowly, what you can do and what you can't in ???.
It will be creepy... It will be dark... While you are sleeping...
Stay tuned for more...
Saturday, 25 August 2012
Simple, fun, explosive... and makes no sense! McPixel review (PC)
McPixel saves the day!
McPixel is an indie game developed by Sos Sosowski. Interesting concept, weird jokes, simple, addictive gameplay. Can McPixel save the day? Let's find it out!
Labels:
explosion
,
free DLC
,
indie game
,
McPixel
,
point and click
,
Save the day
,
Sos
,
Sos Sosowski
Monday, 20 August 2012
Game reviews are coming soon!
Hello!
I was planning to write some game reviews. Mainly about retro games (NES, SNES, Genesis) and indie games. It won't be like a professional review, it will be more like a "my opinion" kind of reviewing.
Games that I planned to review soon are the following (in order):
I was planning to write some game reviews. Mainly about retro games (NES, SNES, Genesis) and indie games. It won't be like a professional review, it will be more like a "my opinion" kind of reviewing.
Games that I planned to review soon are the following (in order):
- McPixel (PC)
- R.C. Pro-Am II (NES)
- Terminator 2 (NES)
Labels:
Game review
,
Genesis
,
LJN
,
McPixel
,
Mega Drive
,
NES
,
Nintendo
,
Pro Am II
,
Sega
,
Terminator 2
Sunday, 19 August 2012
(Game Dev) Let's play with... lighting cookies?!
Let's play with... lighting cookies?!
I tried out lighting cookies in Unity. It look really well, I really like it. I borrowed one texture from the game Amnesia - The Dark Descent. It also uses lighting cookies for nice shadows casted by windows for example. Will I use this feature? Why not! It looks pretty good! If I'm right, lighting cookie is a free feature of Unity game engine (the real time shadows casted by the character is pro only feature).
More information about lighting cookies can be found here.
More information about lighting cookies can be found here.
Looks pretty well, the window should be nice that casts that shadow... (note: there is no window there, sorry!) |
Saturday, 18 August 2012
(Downloadable / Game Dev) Third person camera script
Third person camera script
Hello there!A little progress... errmmm, well, honestly, I made a little progress today, I was writing a simple third person camera script with object avoidance. That script is damn simple. And for the first time I share something useful for you here... oh wait, I have a Road modeling tutorial too... well, nevermind!
So, here is the script. Instructions are weirdly written within the script.
DOWNLOAD
Labels:
are
,
character
,
cookies
,
delicious
,
downloadable
,
game development
,
javascript
,
lighting
,
script
,
shading
,
shadows
,
third person controller
,
unity3d
,
unityscript
Sunday, 12 August 2012
(Modeling / Images) Toguro 100% form from Yuu Yuu Hakusho
An other model to share. It is an older one. I made it in 3ds max, it is still not textured. I'm satisfied with this low-poly model.
The character is from the popular manga / anime Yuu Yuu Hakusho by Yoshihiro Togashi. Toguro is one of the villain of the show whose main ability is to manipulate his muscles. He has different forms from average human form to a huge, muscular monster. The model is based on his 100% form.
Toguro 100% form from Yuu Yuu Hakusho. Character designed by Yoshihiro Togashi |
The character is from the popular manga / anime Yuu Yuu Hakusho by Yoshihiro Togashi. Toguro is one of the villain of the show whose main ability is to manipulate his muscles. He has different forms from average human form to a huge, muscular monster. The model is based on his 100% form.
Tuesday, 7 August 2012
(Video) Menos Grande (Bleach series)
And an other video for today, it's an other from my older videos. It is a Menos Grande from the popular manga and anime series created by Tite Kubo. I remade it as a 3D model in 3ds max. Enjoy!
(Video) Megaman X engine give away
A good old Megaman X engine Game Maker project. I don't work on it anymore, it is obsolate, and I give it for free! You can get it from the link below the video, edit it as you want, but please mention my and Fox-NL's name if you use it! (Fox-NL made the basic platform engine called FoxEngine 2.3b)
(Tutorial / Video) PSP models to Valve® smd format
Extracting models from PSP games
An other post for today! I made a tutorial long time ago about converting a PlayStation Portable® models to smd. It is not working with all the games.
I hope you find it easy to follow, if you have question, you can ask below, I try to answer them!
Games using the PSP GMO format
- Bleach Heat the Soul 7
- Bomberman
- Bounty Hounds
- Castlevania Chronicles
- Dissidia Final Fantasy
- Dissidia 012 Final Fantasy
- Dynasty Warriors
- Dynasty Warriors 2
- Exit 2
- Fate Unlimited Codes
- FullMetal Alchemist Brotherhood
- Gitaroo Man Lives
- God Eater Burst
- GripShift
- Gundam Battle Royale
- Gundam Battle Universe
- Hajime no Ippo
- Jeanne d'Arc
- Kamen Rider: Climax Heroes OOO
- Namco Museum
- Patapon
- Patapon 2
- Practical Intelligence Quotient
- R-Type Command
- Rengoku 2
- Shin Sangoku Musou 5 Special
- Tales of VS
- Ultimate Ghosts 'N Goblins
- Valhalla Knights
Source: Wikipedia
(Tutorial / Video) 3ds max plugin installation
Hello there! I'm back with some tutorial! This video is a pretty old one from me and it is on my Youtube channel since September, 2011. This is just a very simple guide, how to install plugins for 3ds max. It shows two different methods. It was requested by CasperVideos100 back then. I hope you enjoy this one!
Monday, 6 August 2012
(Game Dev / Video) Dungeon Generator V0.25
The previous post contains a download link to the compiled Unity3D project, so you can try it out!
Sunday, 5 August 2012
(Downloadable) Dungeon Generator V0.25
Labels:
download
,
downloadable
,
dungeon
,
Edmund Mcmillen
,
free
,
game development
,
Isaac
,
ratmanxx
,
Zelda
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