It works, just it needs more testing. It works pretty well using any cameras on the scene. It needs some manual work, setting up the trigger. select the game objects to hide, but now, it works with children too, so it's not needed to put all the objects one-by-one if they are parented. So the workflow is way faster than before. Combined with the basic frustum culling, it is a pretty good way to keep the triangle / draw call count low.
Also clever level design is important too. Placing objects that can cover other things can help a lot with the combination of this script.
Occluders |
The pit lane is not ready yet on the current track I am creating, but garages and other buildings will be really good to cover a lot of other things.
Two of the tribunes and some trees are hidden as they are not needed to be visible. |