Tribune design for old school Formula 1 style racing game for Android. I overall, it currently has 6 textures including all ad boards and fans. Stairs are flat, and the whole object consists of 570 triangles. I made a low poly man character in 3ds max which is less than 500 triangles. I made different textures and poses for it, and rendered as texture. I'll make more with different cloth style also I'll need female fans too!
Lots of fans, few polies. 6 textures for the whole object to keep the drawcalls low. (Could be even lower, but it's OK.) |
From another perspective with visible edges |
Wireframe view with statistics (3ds max 2010 render) |
Unity render with lightmaps. |
Unity render from an other perspective. |
People's legs and arms are barely visible due to the bad mip map bias. |
Mip mapping is disabled on the people, so they look better than on the other pictures. Unity's default mip-map bias isn't that good for them. |
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