I am getting on the right track with racing game development in Unity. I have a decent (but far from great) car physics for mobile, and now track design is getting better too. Also, I figured out, how should I make tree sprites quickly in high quality.
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Crossed tree sprite in the background... well I won't leave it there it's too dangerous! |
Actually the track is ripped from rFactor only for learning purposes, finally, I understand, how to make a track not just good but nice. So I'll make it detalied yet pretty low poly for good mobile performance. Probably the spectators will be more simple than in rFactor. I have to test the performance with both "flat" spectators and with "2D paper cut people" version. Also, texture resolution is a good question, some of my textures are 1024x512 but most of them has lower resolution. I don't know, how mobile devices will handle it. I'll test it soon on my Nexus 7 2nd gen.
 |
1024x512 asphalt texture made in Photoshop |
 |
Very quickly made tree sprite |
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