I just started to learn some pixel art. Here is one of my work. A scene from Star Wars Episode VII - The Force Awakens. This is based on the scene where Kylo Ren fought against our heroes. He's facing with Finn here on the snowy, dark Starkiller Base.
Thursday, 18 February 2016
Pixel art - Kylo Ren and Finn
Labels:
CRT
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Finn
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Kylo Ren
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no Jar Jar involved
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pixel art
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Star Wars 7
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SW
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The Force Awakens
Sunday, 31 January 2016
A new old adventure!
Hey, howdy?
Memories... nostalgia... dilemma...
Well, it's an old stuff of me... Why am I posting this? Well, I worked a lot on this back then and I think it was pretty cool. Looked like Megaman X, worked like Megaman X... except it has some glitches and I've never finished it. I created all the background graphics in Photoshop. And while I didn't respect the SNES palette I think it looks acceptable for SNES aesthetics.
I am kinda nostalgic. Game Maker was my first game development tool! I got 4.3 from a computer magazine's CD. And I was kinda pissed as child that it was 2D only. Like kids like modern things. THREE DEE! YEAAAH! I learnt the lesson. All that glitters is not gold. And hyper-super mega good graphics doesn't make the game.
Memories... nostalgia... dilemma...
Well, it's an old stuff of me... Why am I posting this? Well, I worked a lot on this back then and I think it was pretty cool. Looked like Megaman X, worked like Megaman X... except it has some glitches and I've never finished it. I created all the background graphics in Photoshop. And while I didn't respect the SNES palette I think it looks acceptable for SNES aesthetics.
Tuesday, 26 January 2016
NES style game in Unity - Part 8 - Storing the levels!
Hello and welcome to the 8th part of my thoughts on creating an NES style game with Unity!
I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
| Opening scene of Castlevania with the tile indexes in hexadecimal. Original image source: http://www.dustmop.io/blog/wp-content/uploads/2015/04/castlevania-nt.png |
Labels:
Attribute Table
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game development
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map editor
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Name Table
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NES
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platformer
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PPU
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unity
Sunday, 10 January 2016
NES style game in Unity - Part 7 - Fixing and upgrading some basic stuffs / reinventing the wheel
Hello everyone!
It was a long time ago I posted any updates on my NES style game. I have a post about the palette editor which was a good idea back then to create, but I made a mistake with it and I had to fix it. Let's see what's new about it and what are my plans with it!
It was a long time ago I posted any updates on my NES style game. I have a post about the palette editor which was a good idea back then to create, but I made a mistake with it and I had to fix it. Let's see what's new about it and what are my plans with it!
Sunday, 27 December 2015
Saaaaans!
Labels:
Comic Sans is the best font ever
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Papyrus
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Sans
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Toby Fox
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Undertale
Thursday, 24 December 2015
Játéktesztjeim link gyűjteménye
Néha-néha irkálok játékteszteket. Pár oldalra publikáltam őket, ide a tesztekhez vezető linkeket írom ki egyelőre.
Jó olvasgatást!
- Amnesia - A Machine For Pigs (PC - Windows / Linux)
- rFactor (PC - Windows)
- Angry Video Game Nerd Adventures (PC / WII U / 3DS)
- Akumajou Densetsu / Castlevania III (Famicom / NES)
- Castlevania - Dracula X Chronicles (PSP)
- Flapping Online (Android / IOS
- Street Fighter 2010 (NES)
Jó olvasgatást!
Labels:
AVGN
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értékelés
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Frictional Games
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games
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ISI
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játék
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játékteszt
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rFactor
Saturday, 5 December 2015
NES style game in Unity - Part 6 - The Beginning...
Sunday, 29 November 2015
NES style game in Unity - Part 5 - What a horrible night to have an alternative night colour schemed tileset
Another very small update. Making experiments with NES colours for different effects. This time, I gave a try to day and night colour schemes.
Labels:
2D platformer
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Castlevania
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game development
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NES
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unity
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Unity 2D
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What a horrible night to have a curse
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