Sunday, 27 December 2015
Saaaaans!
Labels:
Comic Sans is the best font ever
,
Papyrus
,
Sans
,
Toby Fox
,
Undertale
Thursday, 24 December 2015
Játéktesztjeim link gyűjteménye
Néha-néha irkálok játékteszteket. Pár oldalra publikáltam őket, ide a tesztekhez vezető linkeket írom ki egyelőre.
Jó olvasgatást!
- Amnesia - A Machine For Pigs (PC - Windows / Linux)
- rFactor (PC - Windows)
- Angry Video Game Nerd Adventures (PC / WII U / 3DS)
- Akumajou Densetsu / Castlevania III (Famicom / NES)
- Castlevania - Dracula X Chronicles (PSP)
- Flapping Online (Android / IOS
- Street Fighter 2010 (NES)
Jó olvasgatást!
Labels:
AVGN
,
értékelés
,
Frictional Games
,
games
,
ISI
,
játék
,
játékteszt
,
rFactor
Saturday, 5 December 2015
NES style game in Unity - Part 6 - The Beginning...
Sunday, 29 November 2015
NES style game in Unity - Part 5 - What a horrible night to have an alternative night colour schemed tileset
Another very small update. Making experiments with NES colours for different effects. This time, I gave a try to day and night colour schemes.
Labels:
2D platformer
,
Castlevania
,
game development
,
NES
,
unity
,
Unity 2D
,
What a horrible night to have a curse
Tuesday, 24 November 2015
NES style game in Unity - Part 4 - Getting in shape!
![]() |
| Looks like an NES game, but it's made in Unity. The character sprite is a modified sprite from Konami's Castlevania III - Dracula's Curse. |
Labels:
adventure
,
Castlevania
,
game development
,
NES
,
platformer
,
unity
Saturday, 21 November 2015
NES style game in Unity - Part 3 - It's gonna take you back to the past...
Welcome back! It's about progress!
In the last few days I wrote many things about my game. Mostly plans. Description of different areas, what items you can get, what items you're supposed to use, what enemies you'll have to encounter. An other document is about the gameplay mechanisms, how the player should make progress, etc.
I finally created an actual screenshot of the current game. It's far from the final one.
In the last few days I wrote many things about my game. Mostly plans. Description of different areas, what items you can get, what items you're supposed to use, what enemies you'll have to encounter. An other document is about the gameplay mechanisms, how the player should make progress, etc.
I finally created an actual screenshot of the current game. It's far from the final one.
Sunday, 15 November 2015
NES style game in Unity - Part 2 - Makes me vomit!
I made some progress with the NES style game. Nothing special... but it's enough to trigger the memories of NES... when games started to glitch, and looked like shit.
Saturday, 24 October 2015
NES style game in Unity - Part 1: Limitations everywhere!
Hello there!
It was a long time ago I made anything useful on this blog. Well, because I started to make a game, I feel I should share a few thoughts about it for You!
I was thinking about a platformer game a long time ago. Something that represents the good old days, the age of Nintendo Entertainment System.
It was a long time ago I made anything useful on this blog. Well, because I started to make a game, I feel I should share a few thoughts about it for You!
I was thinking about a platformer game a long time ago. Something that represents the good old days, the age of Nintendo Entertainment System.
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