Another very small update. Making experiments with NES colours for different effects. This time, I gave a try to day and night colour schemes.
Sunday, 29 November 2015
Tuesday, 24 November 2015
NES style game in Unity - Part 4 - Getting in shape!
Looks like an NES game, but it's made in Unity. The character sprite is a modified sprite from Konami's Castlevania III - Dracula's Curse. |
Labels:
adventure
,
Castlevania
,
game development
,
NES
,
platformer
,
unity
Saturday, 21 November 2015
NES style game in Unity - Part 3 - It's gonna take you back to the past...
Welcome back! It's about progress!
In the last few days I wrote many things about my game. Mostly plans. Description of different areas, what items you can get, what items you're supposed to use, what enemies you'll have to encounter. An other document is about the gameplay mechanisms, how the player should make progress, etc.
I finally created an actual screenshot of the current game. It's far from the final one.
In the last few days I wrote many things about my game. Mostly plans. Description of different areas, what items you can get, what items you're supposed to use, what enemies you'll have to encounter. An other document is about the gameplay mechanisms, how the player should make progress, etc.
I finally created an actual screenshot of the current game. It's far from the final one.
Sunday, 15 November 2015
NES style game in Unity - Part 2 - Makes me vomit!
I made some progress with the NES style game. Nothing special... but it's enough to trigger the memories of NES... when games started to glitch, and looked like shit.
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